Updated: Jul 12
Oh how far D&D has come and how hard it still is to find a good local game. As a middle school kid I grew up playing 2nd edition and sometimes even 1st edition rules. Those editions to me were the glory days and the rules seemed to work just fine back then (around 1990). So then 3rd edition comes along with promises of D20 dice system, simplification, better gameplay. Fair enough if you can make an already great game better I'm game. Then 3.5, coming from an IT background this is starting to feel like software updates. Finally 4.0, wow look at these nifty character cards am I still playing D&D or is this Pokemon. Not to mention the plethora of different books all with a hefty price tag of at least $30. My impression is the majority of the older player community was not too impressed with 4.0 but hey it was a new way of playing D&D so I jumped on the band wagon too. After much negative feedback I believe this was what resulted in the step back and response with 5.0. Hey every publisher makes mistakes but apparently in this case the player has to pay for it. With a price tag of $50 for each book, (Players Handbook, DM Guide and Monster Manual) it is no surprise that many players placed the book right back up on the store shelf walking away mumbling to themselves (myself included). With a collection of pre-5.0 books editions 1 to 4 on my and many others bookshelves why sink money into an overpriced hardcover which really is just mashing previous versions together in an attempt to redeem itself. I think if you are an older gamer just stick with your 1st love and if you are a new gamer look into some of the older D&D versions or even some of the OGL gaming platforms out there like Pathfinder. Those are much cheaper options and offer the same rules, monsters and potential adventures 5th edition promises. Remember in the end the most important pieces of the game is your imagination, friends and some dice.